Playground
Sketches and interaction studies. Heavy demos are code-split and pause when off-screen.
Type Lab
Per-character type interactions: spotlight, magnetic pull, decode scramble, and swell.
Fluid Sim
Full-screen dye injection into a stable-fluid solver, driven by the pointer.
In flight: a shader-based liquid warp, an SVG brush reveal, and an accent-harmony explorer wired to the theme tokens. They land here when they run.